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  The New Galactic Empire Update: 2014
Posted by: Vaculatestar Mikaelson - 03-11-2014, 05:47 PM - Forum: The New Galactic Empire - No Replies

[center][big][big][big]The New Galactic Empire's First Foreign Update for 2014![/big][/big][/big][/center][table=2,][center]

[center][Image: the_new_galactic_empire__851042.jpg] [/center]


High Government


Emperor:HM Emperor Darth Radix II

Executor:Vacant

Praetor:Vaculatestar

Vizier:Darth Tenebris

VicereineAayla




[center]***[/center]


Moff Council


Interim Moff of War: Darth Tenebris

Moff of Foreign Affairs: Aayla

Interim Moff of Culture:Palpatine 1986

Interim Moff of Imperial Affairs: Vaculatestar



[center]***[/center]









[c][center][Image: the_new_galactic_empire__851042.jpg]


Imperial Senate[/center]


[center]Chancellor:Raslexk

Vice Chancellor: Mack Lochmere

Representative:Firefighters Haven[/center]



[center]***[/center]


[center]WA Delegate: HM Emperor Darth Radix II[/center]



[center]***[/center]

[center]Galactic Court[/center]

[center]Supreme Judge:Gray Army[/center]


[center]***[/center]

[/center][/table]




Founders Month

[Image: 376044_157416101100486_1236117861_n.jpg]


Every year in March, the Empire celebrates Founders Month Organized the Moff of Culture. Preator Vaculatestar has begun an RP in which players play as original founding members of the Empire and give their own version of how the Empire came to be. Other activities include threads on member's favourite memories and regional polls. Founders month will end with a ball hosted in the Imperial Palace hosted by the Emperor. Everyone in the Empire is invited to attend as well as all ambassadors deployed in the New Galactic Empire.

[Image: ImperialRecruiterTCG.jpg]


Surge in Recruitment


The Empire has recently implemented the Telegram Stamp Project set up by the Moff of Imperial Affairs Vaculatestar. This new system has shown it's worth with the surge of nations bringing the Empire from it's former sixty two, all the way up to 127. This spike in population is greatly in thanks to all Imperial citizens who have donated to the Project. The rise of population has also saw an increase in the amount of new sign ups on the regional forum, in the government, and roleplays.

[Image: AC-GNS4.jpg]


Foreign Department Shake Up


After the resignation of the previous Moff of Foreign Affairs, a reorganization of the department and how it is run has been undertaken by the new Moff. This includes scrapping the old ranks of the department, how ambassadors report their information, and streamlining the Department in general. The new system will be fully in place during mid to late March. At which every assignment should be filled.

[Image: d1596232856e39ad3f43c2bad2fa847bc02e817f...4cb27d.jpg]


Small Region Declares War on The New Galactic Empire


A micro region called the PREK Union has declared war on the Empire in a message sent to the Moff of Foreign Affairs. The Imperial Navy is confident that no enemy forces from the Union will ever reach the Empire, and most found humour in the little region's boastful claims. The Government has responded in kind, thanking the region for the notice and that they hope to hear from PREK soon.

 

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  Guess the city
Posted by: Ryccia - 03-11-2014, 01:07 AM - Forum: Lampshade Bar and Grill - Replies (28)

While there's no regional games in here *thumbleweeds roll around like it was a ghost town* I'll make it better! In this game you will have to guess the city of a picture of that city that someone is giving you(Ex. If the picture is New York you'll have to guess it). If you get it right YOU get to post the picture of a city and make people guess that city(I picked this game up from the NS Forums and I enjoyed it).

So I'll start:
<a class="bbc_url" href="http://www.google.com/imgres?client=safari&sa=X&hl=en&biw=320&bih=366&tbm=isch&tbnid=cibf6v2BgyjSZM%3A&imgrefurl=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FOsaka&docid=eeDIrWoXrHF2KM&imgurl=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fe4%2FOsaka_Castle_02bs3200.jpg&w=4167&h=2728&ei=nGEeU9DAA8zokQf9kIBg&zoom=1&iact=rc&page=1&start=0&ndsp=9&ved=0CEAQrQMwAA">http://www.google.com/imgres?client=safari&sa=X&hl=en&biw=320&bih=366&tbm=isch&tbnid=cibf6v2BgyjSZM%3A&imgrefurl=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FOsaka&docid=eeDIrWoXrHF2KM&imgurl=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fe4%2FOsaka_Castle_02bs3200.jpg&w=4167&h=2728&ei=nGEeU9DAA8zokQf9kIBg&zoom=1&iact=rc&page=1&start=0&ndsp=9&ved=0CEAQrQMwAA</a>

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  Design TSP's Forum Images
Posted by: Hileville - 03-11-2014, 12:33 AM - Forum: Operations Center - Replies (4)

So you all see the various images on the forum and as we move forward I want to open up a chance for you to design images for use on the forums.  There are no restrictions to what you can design or choose for submitting.  If you find a neat background that you would like to see on the forums post it here.  If you want to create a new banner to show on the top of the boards feel free.  If you want to change our NS logo at the top of the forums you can.

 

Please try to keep the dimensions around the same as the current images.

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  Doctrine on hostility and regional security
Posted by: Sandaoguo - 03-10-2014, 10:56 PM - Forum: The Cabinet Office - Replies (4)

Hey guys. I've been working on this today and I want to get your thoughts and input. I imagine this will sound completely foreign and wrong to some of you, but I think we've gone way too long making terms like "hostility" and "regional security" kitchen-sink terms. I want to give them meaning.

 

----

 

The Assembly has spent the last few months debating the issue of what to do with people who are “hostile” to the Coalition. Throughout the debate, it became clear that a core issue has gone unaddressed in the Coalition's foreign policy doctrine. That issue is: what does it mean to be hostile to the Coalition? This memorandum serves as a defining document for what hostility means in the context of our foreign affairs.

 
Current definition of “hostility”

 

While there is no concise written definition of what counts as “hostility” to the Coalition, there are a common set of characteristics people mention when discussing hostile persons, regions, and organizations. The following actions have at times been considered hostile:

 

- Declaring war against the Coalition

- Declaring war against our allies and strategic partners

- Engaging in espionage against the Coalition, our allies, or our strategic partners

- Engaging in heated arguments and debates, especially when one resorts to name-calling

- Being perceived as advocating for a position on the basis of how it would help foreign groups

- Engaging in (or being perceived to be engaging in) propaganda efforts, no matter how mild or severe

- Blocking or otherwise undermining the military missions of the New Southern Army or its partners

- Advocating against the Independence ideology

- Advocating for the adoption of a concrete position in NationStates military gameplay (e.g. raider, defender, imperialist)

- Harshly criticizing the members or policies of the Cabinet, especially in official documents and statements

- Encouraging members of foreign groups to vote for or against Assembly bills

- Having leadership or vocal members that dislike or hate the Coalition's leadership

- Working against “the interests” of the Coalition

- Participating in a coup d'etat of the Coalition, our allies, or our strategic partners

- Not recognizing the legitimacy of forum-based regional governance

- Being generally unpleasant to deal with

 

The list is by any means not exhaustive. Accusations and declarations of hostility have been guided by little in the way of a real doctrine. Instead, as the list above shows, hostility as a characteristic is a beast of many natures: military, political, personal. The myriad ways in which an individual or group can be labeled hostile proves that hostility has little to no meaning. There are legitimate entries on that list, but there are also activities that are not at all hostile, even though they might be annoying or harmful to diplomatic and political relations.

 

 

 
A new doctrine for hostility

 
Defining hostility

 

Going forward, the Cabinet of the Coalition will use this document when considering the label of any individual or group as hostile.

 

The basic definition of hostility is:

 

<p style="margin-left:40px;">Behavior that severely and directly threatens the territorial integrity and information security of the Coalition of The South Pacific, including the region itself and its forums.

 

To better understand the implications of this definition, consider the following breakdown of its meaning.

 

<p style="margin-left:40px;">“Severely and directly threatens”

One common mistake made when discussing hostility is the assumption that all actions are of equal hostile status. This is how a individual can go from flaming on the forums during an argument, to being labeled hostile to the Coalition. When considering if an individual or group is hostile, we must analyze their behavior in the context of not only its severity, but how it actually threatens the core security of the region. This helps prevent mistaking politics and personality for true hostility.

 

Additionally, we must consider if the severe behavior directly threatens our security. That means, for example, one group causing tensions between the Coalition and another one of our allies – causing the potential for the Coalition to lose an important security partner – does not mean the group is hostile. That is a political problem for the Ministry of Foreign Affairs to handle, not a severe and direct security threat. Voting fraud is a very serious problem, but it is a criminal matter for the Assembly to deal with, and it will carry serious diplomatic repercussions if coordinated by foreign groups, but it is not a threat to the core of our regional security.

 

“Territorial integrity”

This term is borrowed from ideas of real-world national security. In the real world, one of the defining features of a state is that it has territory, and the most basic goal of a state is to maintain the integrity of that territory against foreign threats. This translates well into NationStates. The “territory” of the Coalition is the region itself within NationStates. To defend the integrity of the region, we must ensure that foreign forces and domestic rogues do not usurp control of the Delegate seat.

 

“Information security”

This term encompasses all secure communications and information produced and perused by the Coalition. Some common examples of those are: Cabinet discussions, military mission plans, Committee on State Security communications, secure IRC discussions, forum passwords, and IRC channel passwords. Maintaining information security is mostly concerned with preventing espionage, hacking, and leaking of secure communications and information.

 

To some, this may seem to leave a lot out. Certainly, it does. Redefining hostility this way ensures that the label has meaning and is not used a political bludgeon against undesirable elements in the region. However, it is important to realize that this document does not seek to define regional security in general nor how to deal with other regional security matters.

 

The limited definition of hostility does not prevent the Cabinet from issuing persona non grata status to spies found working against our allies, or condemning the violation of the sovereignty of other regions. Nor does this doctrine prevent the Assembly from declaring war on regions perceived to by hostile for reasons not within this definition. The limited definition is for the purposes of domestic policy, should the Cabinet ever be requested to review the hostile status of any individual or group.

 

However, it is the hope of myself and the Cabinet that the main thrust of this doctrine will have a normative impact on those who are all too eager to throw around accusations of hostility. We must take politics and personality out of the equation. Hostility against the Coalition is a serious security matter, and we are all done a disservice when the label is used inappropriately.

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  Introducing a Referendum Procedure?
Posted by: Belschaft - 03-10-2014, 10:01 AM - Forum: Assembly of The South Pacific - Replies (27)

So, I've been playing around with the poll options and I believe that there is now a combination that allows for it to be used largely free from foreign interference and with a guarantee of one member, one vote. The combination is;

 

Resident: Nation must be in TSP

Native: Nation must have more influence in TSP than any other region

WA: Nation must be in the WA

Influence: Nation must have influence equaling that obtained by spending 1,000 days in TSP without WA

 

How would people feel about a Charter amendment allowing for a referendum procedure based of that? There would need to be rules regarding how a referendum can be called (prior Assembly vote/petition seems logical) and for the nature and wording of questions, but I believe it could be an interesting form of direct democracy and engage more of the regional community. Combined with the new system for attaching dispatches to the WFE we have the ability to inform and involve those residents who don't participate in the forum in ways previously impossible.

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  Who can design?
Posted by: Geomania - 03-10-2014, 05:26 AM - Forum: NSA Personnel - Replies (7)

Hey everybody, I was wondering if anybody had any design abilities. I want to commission the creation of military ribbons that look like this:

 

[Image: ribbons.png]

 

I want to, at some point, introduce this system of military ribbons to reward soldiers that participate in many missions.

 

Does anybody have the ability design some of these ribbons?

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  Resident Spotlight: Callistaire
Posted by: CrimsonTideFan - 03-09-2014, 10:53 PM - Forum: Resident Spotlight - No Replies

Interviewer: CrimsonTideFan

Interviewee: Callistaire
 
1. How did you learn about Nation States? What enticed you to join?

 
I was doing online quizzes when I stumbled upon one about politics- it had a link to nationstates in it. I liked the general concept of what I saw so signed up.
That's how a lot of people find their way to here, which online quiz were you taking?

 
2. How long have you been in the South Pacific? Why did you decide to stay?

 
I have been here for 33 days now. I didn't get any recruitment telegrams that interested me when I first joined and after a short time I realised that TSP was the region I wanted to be in anyway. Having a sexy map to put my nation on and very welcoming people like Kringalia made the decision pretty easy.
B&N did a phenomenal job on the map.

 
3. What do you like most about being a resident of TSP?

 
The sense of community & how welcoming/friendly everyone is.
That's the same reason I stayed.

 
4. If you were delegate for a day, what would you do?

 
I would try and make it a day about learning to put aside negativity and old differences- I really believe that if everyone approached things in a calm, friendly manner without bitterness or snarkyness we could get a lot more done in TSP and the world in general.
 
5. Do you have any interests outside of Nationstates?

 
My big passion is Mental Health- I have a long history in this area both as a consumer and as a consumer representative sitting in on meetings and going to conferences, and I have always wanted to know how people think and why they do the things they do. It is my intention to study psychology and help people in their teens and 20s (the demographic with the least access to care and greatest need for it) to make it through. I am also an avid hobbyist/tabletop wargamer (i.e. assembling, painting and gaming with little plastic toy soldiers)
That is really thoughtful, I wish you luck on becoming a psychologist.

 
6. Cake or Pie? Why?

 
This is a tricky one- I love carrot cake & strawberry cheesecake, and I don't really like meat pies, but put me in front of a good apple pie and I will scarf it down quicker than you can say hot pastry. Does Apple Crumble count as pie? if so my vote is for pie. If not my vote is for cake.
Picking pie's fightin' words 'round these parts. (if you're a cake cultist)

 
7. What is your favorite book, movie, or game?

 
I read an absolute shedload of books (I probably go through about one novel every week, but would read more if I could afford to buy more books) but I don't really have a clear favourite. The same goes for video games, so I will go with my favourite movie her- which is Repo Men, a slightly obscure movie in which Jude Law is an employee of an artificial organ company with the job of repossessing said organs when people default on their payments. It is violent and bloody but has a great story and one of the best movie soundtracks I have seen. If you liked Fight Club or Kill Bill I would recommend it highly to you.
Hmm. I might have to check that out.
 
Those are all the questions we have today. This concludes our interview with Callistaire. Thank you for participating Callistaire, and good luck in the pursuit of becoming a psychologist. 

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  Etiquette for increasing endos?
Posted by: Sandaoguo - 03-09-2014, 10:45 PM - Forum: The Cabinet Office - Replies (12)

What is the etiquette around here for Cabinet members increasing their endorsements? I think I'm at the lowest endorsement level of anybody in the Cabinet, because I've never gone around exchanging endorsements. If I were to do that, should I alert the CSS? Should I get permission? What's the deal?

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  Proposal: Alteration to the CSS Line of succesion
Posted by: Belschaft - 03-09-2014, 02:20 PM - Forum: Private Halls of the Assembly - Replies (10)

When it was first created the CSS Line of Succession reflected the present order of members in terms of number of WA endorsements. That is no longer the case, and one member in the current line of succession (Hileville) is no longer part of the CSS. As the number of WA endorsements varies over time the line of succession needs altering regularly, so as to prevent the legal successor being surpassed by other members. As such, I propose that we switch from a formal list of CSS members to a system where the line of succession is determined by endorsement count.

 

At the same time, I propose removing the observer status of the Ministers of Foreign Affairs and the Army. At the time the original CSS was created it's membership was much smaller, and the Delegate did not have observer status. Since then membership has increased vastly and the Delegate has gained observer status in all CSS forums.

 

I've also tweaked the language in a few places. Removals are in red, alternations in green, additions in blue. In some places the same clause exists but has been moved to a different numerical position. These are not highlighted.

 

As such, I propose the following amendments to the Charter and Code of Laws in omnibus form;

 

Quote: 

Article 6: The Committee for State Security

<p style="font-family:helvetica, arial, sans-serif;font-size:14px;">Section 1 - Membership and Approval

<ol class="bbc bbcol decimal">[*]Membership in the Committee for State Security (CSS)
requires Citizenship in The South Pacific
, a nation with World Assembly membership in the region
and the approval of the Assembly.
[*]The Vice Delegate will serve as the Chair of the CSS.
[*]The Delegate shall serve as an observer on the CSS, with no voting rights.

[*]Citizens wishing to become members of the CSS
may submit their application for admittance to the assembly.
[*]Citizens may also be nominated for membership of the CSS by the Delegate.

[*]Applicants for the Committee for State Security require a 75% majority vote in favor of admittance by the Assembly.

[*]The Minister of the Army and Minster of Foreign Affairs will serve on the Committee for State Security but are not required to meet the requirement of holding a World Assembly nation in the Coalition.​

</ol><p style="font-family:helvetica, arial, sans-serif;font-size:14px;">Section 2 - Regulations

<ol class="bbc bbcol decimal">[*]The Committee for State Security is responsible for the internal security of The Coalition.
[*]The Committee for State Security is responsible for establishing and and enforcing the endorsement cap.
[*]Council members must never exceed the amount of WA endorsements obtained by the legal Vice Delegate.
[*]The Vice-Delegate may grant a leave of absence from the CSS for a member on military or intelligence duty for The South Pacific. Members on leave of absence remain members of the CSS but will not be part of the line of succession to the Delegacy.

[*]The line of succession to the Delegacy is determined according to the WA endorsement levels of CSS members at the time in question, running from highest to lowest.

</ol>
 

 

Quote: 

 

Article 3: Delegate
<ol class="bbc bbcol decimal">[*]In accordance with the Charter if the Delegate resigns or is recalled or otherwise unable to carry out the duties of the Office the Vice Delegate will assume the Office of the Delegate immediately.
[*]In the event of Clause 1 of this article the next in the line of succession will then assume the Office of the Vice Delegate.
[*]The line of succession shall be updated and maintained in clause 4 of this Article and be updated immediately upon the acceptance of new members to the Committee for State Security. If a member of the Committee for State Security is the current Delegate or is unable to serve they will be skipped in the succession order.

[*]The line of succession past the Vice Delegate is as follows: Brutland and Norden, Fudgetopia, Southern Bellz, Belschaft, Hileville.

</ol>

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  The Rejected Times - Issue XVI
Posted by: Unibot - 03-09-2014, 04:14 AM - Forum: NationStates Discussion Center - Replies (5)

[Image: trrtimes.png]

Issue XVI, March 08, 2014

 
UNIBOSS's Note

 

I see some of our competitors have joined twitter -- 140 characters. Yeah that's not happening with us -- sorry about that. 

 
>> OPINION

 
A Careful Balance: Defenderism in The Rejected Realms

OPINION | THOUGHT TRANSFERENCE 

 
Thought Transference, beloved veteran, explains why the time was right for The Rejected Realms to become a “defender region”.

 

I imagine certain members of our residents and even of our citizens will object; some may argue that labeling ourselves "defender" after so long will be a betrayal of them as neutral or invader nations, and a betrayal of our stance as welcoming to all. After all, we have invaders of one kind or another as citizens now, and if I'm not mistaken we've even had citizens with invader sympathies in government.

 

But personally, I believe the time was right for The Rejected Realms to become a defender region. 

 

I know we redefined ourselves to be a neutral place and all that, and as far as our attitude to the people who come here to live that's fine with me, but I moved here way back when because I liked that we were associated with a defender army. I have now learned to feel comfortable enough knowing that some of my fellow-citizens are people I'd regard as enemies if I lived elsewhere, and I've been glad for the opportunity to meet invaders on a level other than as adversaries. I consider that a positive thing. I also consider it a boon to our region that we are in some sense "bigger" than the conflict between invaders and defenders, although that's only partially true and will always be so.

 

Nevertheless, I haven't shaken off the feeling that we achieved that “neutral” position by sidelining the RRA slightly, as if they were an embarrassment, and I'm was never comfortable with that. So I welcome anything that could redress that. 

 

Frankly, I think that part of selling defenderism to the region overall is about how we define it and present it to the region. It should be a topic for conversation rather than simply an open-and-shut petition, although a petition can be an opening stage of such a conversation. 

 

After all, we were sold on neutrality only after discussions that allowed us to explore how to make it all fit together.  This was the time to open a discussion about how we were doing so far, to observe the ways in which we've fallen short of the original plan, and to make the necessary adjustments needed to maintain a careful balance between our noble heritage and our more recent open-door policy.

 
The Rejected Realms became a “defender” region officially on Jan 10 2014.

 

________________________________________________________________________________

 
Kazmr Speaks!
An Exclusive Interview with Lazarus's New Chairman

INTERVIEW | LIBETARIAN REPUBLICS

 
Libetarian Republics sits down with Kazmr, shortly after his election...

 
Congratulations on becoming the Third Chairman of the People's Republic of Lazarus! How are you feeling?

 

A bit in shock, to be honest! Milograd's retirement caught everyone off guard, but he certainly had good reasons. Now, three days later, and only about six months after becoming active on NS, I'm a GCR delegate!

 
That's pretty impressive! Six months is a pretty short tenure before becoming a GCR Delegate! You do, however, have some huge shoes to fill in since Milograd has stepped down. May I ask, what are you goals and objectives for the PRL under your leadership?

 

You're right that'll it'll be a challenge to live up to my predecessor. Despite what some may think of him, its hard to imagine a delegate doing more to help his region than Milograd has. As for my own goals, I'm looking to focus on some of the things that haven't been as high a priority recently, and also build on a lot of what made Milograd's term great. For instance, I really want to keep pushing forward with activity, since that's been our lifeblood.

 

So I really want to put a lot of focus into culture and bringing new people into our region. I also want to do work gameside, like utilizing polls and staying active on the RMB. My hope is that this will both help our region as a whole feel more active, and perhaps also help find new people who might be interested in the forum community.

 

Another big one for me is our military. While I have very little military experience (read: a few updates as non-wa fodder), I want to give Hobbes whatever support he needs. I believe that he will do a fantastic job as DYP's successor, as he is already starting to show, and continue to make the LLA a major player on the battlefield.

 
You are certainly ambitious and I admire that. I would like to move on towards perhaps to any Foreign Affairs plans we may see from Lazarus under your leadership? What are your objectives abroad, such as relationships you wish to seek or wish to maintain?

 

I'm still working out precisely where I want to focus, but there are some good places to start. For instance, I'd like to keep building ties with our fellow defender regions. Being one of the largest out there, and the largest defender GCR at the moment, we're in a unique position to act on the great moves that Milograd made with things like the XYZ treaty.

 

I'd also like to strengthen our ties with some of the other GCRs. I was pleasantly surprised to see Osiris providing a couple of WAs to push me into the delegacy my first night, and perhaps that could be the start of something.

 

The same for The East Pacific, who are one of Lazarus' older allies. We have several of our active members who are also in TEP, and I think there is a lot to be had from our friendship. I would also like to perhaps look into doing some outreach to regions that may not be as well known in the gameplay echo chamber. While there are some who aren't too involved with good reason, I think there are some great regions out there that get overlooked just because their members may not post in Gameplay.

 
Excellent. While the PRL has been praised for its revitalization of the region, Lazarus, it has been criticized for the "lack" of democracy. May I ask for your opinion about this?

 

I personally don't think that Lazarus actually needs democracy, nor that it is the best system for all regions. I think it works in some cases, but Lazarus had a democracy in various forms for well over a decade and what did it get? A year or two of activity? A divided camp that got nothing done? It's not as if we have a complete lack of say for individual citizens.There is a congress elected by the people that can remove the Chairman, for instance. But we believe that the best way to foster activity in the region is to have a very strong executive who has the power to do what's necessary to make the community great

 
Well enough of the serious stuff. Let's have some fun. What's your favorite Lazarene Gazette Article that you have written?

 

That's a hard one. Since the Lazarene Gazette was my baby while I was running it.  As much as I loved my satire, though, I'm going to have to go with my piece on Drop Your Pants. It was an interview, yes, but I took a lot of really interesting creative liberties to make it much more like a story.

 

 Still had a bit of my favorite 'satirical' language leaking in, but it was a great piece. As for satire, I'm going to have to say iron production. Everyone thought I was absolutely nuts after that, but Lazarus and some insightful others got the truth buried deep within.

 
Sweet! Now to wrap things up, iron or coal?

 

Iron, clearly. Its production is the standard by which all regions should be measuring themselves.

 
Of course! Thank you for having the time to participate in this interview. For our readers, any last minute words you wish to express?

 

I want to thank Lazarus for putting their faith in me, and the members of my government for continuing to do what they do best. #fishmonga4lyfe

 

________________________________________________________________________________

 
NationStates: Stuck in the Past

OPINION | AFFORESS

 

NationStates is a game stuck in the 1990s. Max Barry released the game in 2002<sup>[1]</sup>, but despite it’s modern origins, the culture seems desperate to the ancient past.

 

A secretive culture has evolved in NationStates. Regions pride themselves on the number of tools and secret forums they hide. Defenders and Invaders alike create tools to give themselves an edge in their battle. These tools are never shared with others, with an existence only whispered about<sup>[2]</sup>. Information about game mechanics is intentionally kept secret<sup>[3]</sup>. Players wishing to share achievements or advances are discouraged. Change becomes feared, as all sides proclaim with fear that any changes will give their opponents an edge. Minor redesigns in game mechanics<sup>[4]</sup> are impossible due to staunch resistance from an entrenched playerbase.

 

History goes in reverse at NationStates. As the educated, skilled players in NationStates leave the game, as they do inevitably, for one reason or another, the total knowledge surrounding the game recedes. Ideas are lost, never shared. Tools atrophy and rust away, by neglect and their secretive use. Libraries burn<sup>[5][6]</sup>, and no one lifts a hand. 

 

This trend goes even further than tolerance of decay. Outsiders and players not familiar with gameplay mechanics and advanced raider & defender tactics are heavily discouraged from participating. New groups of players are mocked when they make basic efforts towards gameplay independance. Tutorials are bashed for every minor inaccuracy<sup>[7]</sup>; there is no interest in improving them, only in tearing them down. Efforts to reduce the difficulty or complexity of the game are met with hostility, or suspicion. Anyone not “in-the-know” is criticized harshly.

 

In a healthy community, sharing ideas and technology leads to advancement. The more we know, the more we become capable of. Shared understanding of the game lead to new ideas, new innovations. The games themselves are secondary to their communities. Many games success and popularity are a direct result of their community. One does not need to look far to find numerous examples of places where open and free access to information, ideas, and tools lead to an explosion of growth, advancement, and technology. Yet, so far, NationStates survives despite its community, not because of it.

 
<sub>1: See http://www.nationstates.net/HISTORY

2: See “Telescope” tool used by the UDL.

3: There was a strong effort by raiders to conceal influence formulas. They were eventually leaked by Milograd, against the wishes of his raider affiliates.

4: See debate over R/D changes http://forum.nationstates.net/viewforum.php?f=32

5: The Jolt Archive, containing several years of NS history and forum discussion has been lost, and no one has put serious effort into recovering it.

6: NSWiki.net, a repository of tens of thousands of histories, went offline in November 2013, with no attempts at recovery.

7: See reaction at tutorial: http://forum.nationstates.net/viewtopic....2&t=283999</sub>

 

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Prudish or Fair?

OPINION | THE CHURCH OF SATAN 

 

Reading the introduction thread of, one, Crowley Hell, took me back to my own introduction thread. As in my case, he felt offended, hurt even, to log on only to find himself in The Rejected Realms for reasons unknown to him. I know how you feel Crowley, I've been there. That's why I have such a soft spot for Crowley's case. I can't help but feel sympathetic in this instance. After all, somebody should. 

 

On 01 March 2014, Crowley Hell, founded in The Pacific on 02 November 2013, was banned from The Pacific because of his motto. His motto read "You poor bitches". The decision to ban him was made, because according to The Pacific's Civil Code, "objectionable nation names, flags or mottos" are a violation of law. However the question that this poses is: Does the punishment fit the crime? Reportedly, Crowley Hell was given no warning or asked to change his motto. Suffice to say he was blindsided. 

 

On one hand it does seem pretty harsh to ban someone for a motto that has profanity in it. At the very least, he could have been asked to change his motto. On the other hand, it is entirely at the discretion of the government to ban someone for violating law, as stated in the civil code:

 

"These offenses are punishable by sanctions up to and including a permanent ban from the region, at the sole discretion of the presiding Justices, or in emergencies, the Emperor". [Civil Code for Uniform Justice and Order in The Pacific

] 

 

The Pacific's law concerning this seems rather restrictive. More than that, it infringes on Crowley Hell's right to do with his nation as he pleases. Does The NPO really retain the right to regulate the content of residential nations? Perhaps that is better left to NS moderators. Is it really just for a region to determine what we ought to place in our nation's mottos? What right does The Pacific really have? Maybe it was indeed prudish of Krulltopia to ban him. Of course, I mean that with all due respect to Krulltopia. Regardless, this isn't just a simple case of wrongful ban. This is a major infringement of Crowley's rights. I could see if his motto contained material that was hateful or offensive, but that was not the case. 

 

Prudish? Fair? You decide. As for me, I feel The NPO was wrong in their decision.

 

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Why the Gameplay Summit Failed

EDITIORAL | UNIBOT

 
Unibot discusses the ill-fated “Gameplay Summit”…

 

I’ve got something that I’ve been hiding for a long time:  in November 4 2012, when The NationStates World found 85% of respondents were confident about the new Gameplay Summit, I was the lone “very unconfident” voice. There, said it. I’m glad I got that off my chest! Phew.  Now given this, please take this article with a grain of salt (as I’m sure you always do when it is written by me), because there’s a possibility that my negativity towards the Gameplay Summit from “Day One” is influencing my opinion of it even now – overall however, I believe it was inevitable that the Gameplay Summit was going to fail because of its timing, structure and a number of different factors.

 

There’s a history to the “Gameplay Summit” of course. Back in, eh, sometime in 2006, the site administrators held a secret and closed conference with various stakeholders – one of them was Free4All, who shared his experiences about the conference to me during an interview for Paradise Found. During the interview, Free4All explained how the final proposal was rejected and substituted by Max for the “Regional Influence” system – the discussion ended there. Regional Influence, of course, was enormously unpopular – possibly, the most controversial decision made by the site administrators in NationStates’s storied history. 

 

I, myself, was not around in 2006 when Regional Influence was first implemented. Nonetheless, when I joined two years later, Regional Influence was still as unpopular and illegitimate as a game development as Rule IV was the day it was implemented. Players were livid about the game change: for some it legitimized griefing, for others it overstabilized Game-Created Regions and it took years for the game staff to address so-called “password-raiding”, an unintended consequence of Regional Influence. Many gameplayers blame the decline of organized gameplay between 2006 to 2009 on Influence’s invasive, unsolicited introduction. 

 

The Gameplay Summit between 2012 and 2013 was an attempt to invite public opinion on game changes with a more constructive approach – it failed, however, on a number of different issues to deliver a productive dialogue. 

 
Agendas

 

Players were actually encouraged by the summit’s organizers to engage in “politicking” – allowing various players to push and hobnob to see their interests and views represented in the summit. While I can certainly understand encouraging “politicking” in the game, I cannot understand why the summit would want our ideas and innovation warped through politicking.

 

Representatives held “agenda” threads in the summit, while allowing them to interact and solicit opinions,  this hobnobbing and political gamesmanship acted as a creative filtration process.  Ideas were put through a political funnel –  what was presented during the summit were not necessarily the best ideas, but the ones that gained political traction for whatever reason: if it be the ebb and flow of public opinion or the political capital of the agenda-setters involved.

 
Focus and Direction

 

One of the major problems with the Gameplay Summit was its lack of focus – it was not clear from the onslaught what was the major topic of discussion (e.g., Piling? Tagging? “Clock Raiding”? Influence?). This meant that most of the discussion was exhausted solely on the topic of what was the Summit’s agenda supposed to be about – this lack of focus was then exasperated by an unnecessary exposition of these representatives’ “nirvana” for Military Gameplay. Instead of specific reform, we were entertaining vague and often radical dreamscapes from representatives. 

 

Not only was there a lack of focus and direction in the Gameplay Summit, but Defenderdom was giving mixed signals to the Site Administration – this is because different defense groups have different priorities. 

 

The United Defenders League were mostly concerned with effectively staging liberations, while The Founderless Regions Alliance and TITO were more concerned with the issue of tagging. This is a clash of priorities, since the latter group sees tagging as affecting more players and defending as economical, whereas the former group sees occupations as affecting natives more substantially and liberating as an urgent necessity.  When it comes to technical improvements, these views predictably clash because ideas to counter tagging often come at a cost of restricting the (already stressed) capacity of liberators to free occupied regions. 

 
Representation

 

With the exception of Mallorea and Riva, I would divide the representatives into three broad categories: (1) Quiet, “reasonable” and “moderate” voices, (2) People with not much stake in Military Gameplay, (3) Grossly misinformed of how Military Gameplay operates.

 

What’s wrong with quiet, reasonable and moderate, you ask? Absolutely nothing if you’re running in an election in NationStates.  People love quiet, reasonable and most of all, “moderate” candidates. The problem is that quiet, reasonable and moderate, basically never translates into critical thinking, innovation or substance. I’ve got a rule of thumb for elections, call it Unibot’s Second Law of NationStates: the candidate who presents the fewest  ideas is most likely to win, while the leader who does the least while still managing to maintain public confidence is most likely to garner public adulation and praise. Democratic politics in NationStates has this odd way of promoting inaction, prosaicism and passiveness, instead of substance or vision, despite almost every election being about “change”. 

 

Out of the representatives, (I believe) only Mallorea and Riva had previous experience with suggesting ideas that were later implemented in the game. In comparison, half of them had served as elected public officials in Game-Created Regions. The filtering process for candidate selection, largely built a list of non-offensive voices.

 

For many of these representatives, this was a political opportunity to display their leadership qualities, instead of a much-needed platform for fresh ideas and innovation. 

 
Structure

 

The structure of the Gameplay Summit was notably static – representatives were very limited in their ability to reply to other representatives, while outsiders were very limited in their ability to reply to other non-representatives.

 

This meant that most of the dialogue was artificial and contrived – the attempt to “control” Gameplay came at a heavy cost for the insightfulness and depth of the discussion. 

 
Inactivity

 

Obviously, inactivity of the Organizers and the Representatives played a large role in the Gameplay Summit’s unsuccessfulness – it’s difficult to run an event when things are not promptly moving along with fresh discussion and participation.

 
Necessity

 

Arguably the most important factor of the Gameplay Summit’s demise was that it was not player-driven or player-initiated – its discussion was artificial in its origin. 

 

When I look back at successful platforms for negotiating and developing new ideas to implement technical changes and improvements to NationStates, the reoccurring pattern suggests grassroots, horizontal, player-driven and player-initiated discussions have been the driving force of constructive input for the Site Administration.  Generally, there is a crisis – and once most people are aware that this crisis exists, they come together over a proposal or a set of proposals to counter this crisis. It’s a matter of public opinion and perception shifting towards the acknowledgement of a problem and a constructive, open discussion on how to resolve this widespread problem. Take for example, the “NS World Adjustment” thread in 2008 – the Great Decline was threatening the game and commentators like The Bruce, Kandarin, Naivetry, Todd McCloud and myself, stepped up to discuss new brave new ideas, many of which would later be implemented in NationStates. 

 

A more recent example is “Safe-Switching”, which became an open topic for discussion when it became clear that puppet-switching was extremely risky (after myself and Halcones were banned from the World Assembly), yet the problem was easily resolvable (to the point that detractors almost seemed to fancy a prohibitively dicey system). The final proposal made by Mallorea and Riva was extremely popular after some hard debate – overall, I would consider it one of the best improvements to Military Gameplay in the past decade. 

 

An ongoing example would be the open dialogue taking place on Recruitment (as initiated by Cormac). It is nearly universally recognized that there is a serious crisis regarding the ineffectiveness of contemporary recruitment and its prohibitive cost, while a return to manual recruitment would be a return to a more unequal NationStates and a perpetuation of the status quo. This is a crisis everyone acknowledges exists and eventually solutions will develop through an open dialogue once compromises are struck and alternative approaches are devised. 

 
Conclusion 

 

Overall, the problem with the Gameplay Summit was that it reflected another attempt by the Site Administration to shift technical discussion and innovation from a horizontal forum to a vertical forum, which encouraged political gamesmanship and grandstanding, intellectual dishonesty and obfuscation. The Site Administration may not find it pretty to watch, but the most effective method for driving innovation and improving the game is through horizontal forums of discussion that are player-initiated and player-driven with full access to voice one’s opinion to a dynamic, as opposed to static, dialogue with their colleagues. 

 

Despite one moderator’s (probably valid) complaints regarding the circularity and incivility of these horizontal forums, most of the accepted proposals came from open discussions, either before or parallel to the Gameplay Summit – this includes the Reformation WA Proposal (proposed by myself), Custodian WA Proposal (proposed by Mousebumbles),  Mitigating influence in GCRs (proposed by Sedgistan), Regional Officers proposal which was first proposed by Frisbeeteria in 2008 during the “NS World Adjustments” discussion, and the Delegate Elect proposal, which was a trifurcation of proposals from Riemstagrad, Halcones and Guy that sought to address the widespread backlash against tagging and piling. 

 

The Gameplay Summit was unnecessary and the package of ideas that have been released as the “outcome” of it, overwhelmingly were not the product of the Gameplay Summit.

 

There is still, however, many problems facing Gameplay– on one hand, the only proposal to majorly respond to piling has been sidelined, while the only proposal that was not robustly discussed by players before its introduction, the “Estimated Times” feature, will likely have no effect in resolving its primary concern of encouraging players to get involved in defending and invading (because timing technology was one of the easier resources for small, ambitious groups to obtain), while the secondary concern of limiting tagging will come at even more devastating costs to the accuracy of liberations (with which accuracy is even more important). I suspect we have several years ahead of discussion over the issues that not fully addressing piling and the difficulty of liberations will cause. Without also simultaneously addressing the speed at which invaders can ban and eject liberators, we are entering a brave new gameplay environment where chance and frequency is more favored than skill, dedicated taggers are still tagging boatloads of regions daily and liberations are even more difficult to perform. 

 

My hope is defender commentators recognize that the “Estimated Times” feature (and the unnecessary randomization of the "Daily Dump") is not the miracle solution that they hoped would curb tagging and will come at great losses for occupied native communities, while the sidelining of the Reformation WA Proposal, marks a serious failure to address the issues that we came to the Gameplay Summit hoping to resolve.  While the Feeder community was not initially well represented in the Gameplay Summit, because of their periphery involvement in Military Gameplay, they complained loudly and received substantial representation as of result – the proposal regarding Influence in Game-Created Regions was first to be implemented. Meanwhile, I think it is likely the interests of the wider public in countering a static, “end-game” in Military Gameplay (where hostile occupations are nearly impossible to liberate) are unlikely to be heard until more issues arise and more voices are heard. This will not be pleasant. 

 

As the Dutch say, “out of the frying pan, into the fire”. 

 

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